How PopCap made this excellent tower defense game. Plants vs. Zombies are one of the most successful tower defense titles in the world, conquering both PC and mobile gamers.
And that’s why EA spent a fortune buying PopCap and the PvZ brand to launch PvZ2 and spin off Garden Warfare. So we will not talk about products made under EA’s influence.
A strange phenomenon also occurred in the game village when a series of gardening games were released. George felt that his game might not be unique enough, so he decided to replace the zombies with zombies.
You already know how attractive PvZ is, and how successful it was. The game achieved a score of 88 on Metacritic, sold millions of copies on mobile only and brought PopCap huge amounts of money. But did you know that this game was really made with only 4 people?
They are George Fan, Laura Shigihara, Tod Semple and Rich Werner. They have spent nearly 4 years to make this game based on inspiration from what they see around them. And they modified them to match the game they are making.
Initially, Mr. George wanted to make a game version of aquarium Insaniquarium great war aliens. He will have several aquariums stacked on top of each other, and the alien monsters will attack from above.
Gamers will lose if they eat all fish, so the top aquarium needs to be equipped with self-defense weapons. The tanks below use mines to deter the enemy, and the final aquarium provides resources for gamers.
But this original idea was quickly changed. According to George, the most important inspiration for the creation of PvZ is the TD game stages of WarCraft 3. He thought he could turn fish into trees to keep them in place.
Besides, PvZ also has to say thank you to many other games. For example, Desktop Tower Defense is one of the first tower defense games to have the entire game screen on the screen.